Well, what a journey it's been! Although Trevor and I teach in a one-to-one environment, we realized that we didn't have a lot of experience developing a blended learning course for our students - especially for Physical Education. As we completed the modules, we found them to be quite valubale in our teaching practices, as we both utilized the content during the various times we were required to teach our students online this winter.
Course Profile & Creation Posts
Please check out the post that Trevor and I cowrote in January outlining the prototype for our blended learning course.
Reflections and Feedback:
In this post Trevor and I discussed the creation process for our first two modules and the valuable feedback we recieved from our classmates.
For this post Trevor and I explained the ways that our course connects students with their teachers and peers through our course.
Overview of the Course Development
Learning Management Systems
While we did end up utilizing two learning managements systems (Microsoft Teams and OneNote), we believed the course would meet the needs of students using a combination of the two - rather than relying on only one.
Microsoft Teams was the main platform for students to access this blended course. Within Microsoft Teams, we utilized the OneNote Classroom Notebook to house our asynchronous learning activities and assignments. For our synchronous learning sessions, tools within Microsoft Teams such as video calls, chat and channels were used. Communication directly with students can be completed through the video call or chat function on Teams. Students also can collaborate with one another using the same features.
We utilized this tool as the main application to house the modules and student participation. Each module was organized by the curricular outcome and assigned a specific section inside the notebook. Within each module, the lessons were organized in a sequential order beginning with an introduction/ essential questions page, followed by instructional videos, tasks/activities, and concluding with an assessment document.
Please see a detailed sample of one of our modules below. For information about the remaining three modules, please view the course walkthrough or check out the instructional videos we created at the conclusion of this post.
Module Two: Target Games
2. How to Create a Target Game
3. Create your own Target Game!
4. Flipgrid: Record your Target Game
5. Target Game Self-Assessment
Other Module Instructional Videos
Now that we've gone through the experience of creating a blended course, we have come to realize there are many things educators need to consider when developing modules and utilizing learning management systems. Overall, we believe we created a strong course that can be used to teach physical education in an online or blended environment - without the use of a gymnasium. While this course has already been utilized by the students in both of our classrooms, we hope this resource can be used by other educators tasked with teaching physical education remotely.